The Hacienda FPS Level Design was the final project of my Level Design I class. This project was created in Unreal Engine using a provided FPS starter kit. I used inspiration and research from real world Spanish Hacienda architectural styles to create the level in a believable space and give it physicality.
All geometry was greyboxed using Unreal Shape Brush Editing and Sculpting tools. This project was then playtested and critiqued by classmates in class, and then revised for the final submission.
DESIGN PROCESS:
Original Inspiration:
Original Sketch:
Finished Floor Breakdown:
First Floor
First Floor
Second Floor
Second Floor

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